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2021-05-26: Program posted
2021-04-11: Registration Site opened
2021-03-28: Keynote posted
2021-02-08: Schedule changed
2021-02-04: Registration Fee posted
2020-12-18: Posting site opened


NICOGRAPH International 2021

July 9-10, 2021, Virtual Conference.

The 20th annual international conference "NICOGRAPH International 2021", Organized by the Society for Art and Science will take place virtually during July 9-10, 2021.

NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually. 

From 2016, all accepted papers will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/conferences/cps) and submitted to the IEEE Xplore and Computer Society digital libraries.


Important Date

Abstract Submission:  Feb. 8, 2021   →   Feb. 22, 2021 (extended)

Paper Submission:  Feb. 15, 2021   →   Mar. 1, 2021 (extended)

Author Notification:  Mar. 24, 2021   →   Apr. 7, 2021 (extended)

Poster Submission:  Apr. 20, 2021

Camera-ready:  May 10, 2021

Conference:  July 9-10, 2021

Submission

Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page).

https://easychair.org/my/conference?conf=nicoint2021

All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/conferences/cps/author-faq) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. However, depending on the number of submissions, not all poster presentations can be published in the IEEE CPS. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and use the following templates for preparing you papers:

IEEE Templates (DOC, Latex, Overleaf) (8.5" x 11", US Letter)

Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper. 

Topics and Keywords of the conference include but not limited to:

Computer Graphics
Compute Vision
Image/Video Processing 
Visualization 
Non-Photorealistic Rendering 
Animation 
Multimedia 
Virtual Reality/Augmented Reality 
Digital Art 
E-Heritage 
Video Game 
Content Design 
Affective Computing

Registration & Payment

The online registration for "NICOGRAPH International 2021" is now open, and we are looking forward to an exciting conference with a lot of highly interesting contributions.
https://forms.gle/askJwwvzAKW4Ci4S6

Registration Fee


On or before May 31 After May 31
Regular: Member * 25,000JPY 30,000JPY
Regular: Non-member 30,000JPY 35,000JPY
Student: Member *
10,000JPY 15,000JPY
Student: Non-member
15,000JPY 20,000JPY
* Member of the Society for Art and Science or ADADA.

Important Information

At least one of each accepted paper (full/short/poster) has to pay registration fee no later than May 31, 2021.

Payment Information

For Japanese Residence

Please make a bank transfer to the following account.
BANK NAME: PayPay銀行 すずめ支店 (ID: 002) (※1)
ACCOUNT NO: 6996886
BENEFICIARY:シヤ)ゲイジユツカガクカイニコグラフ
Please note that transfer fee is not included in the above amount.
Please make the transfer at your own expense.
※1 「ジャパンネット銀行」 has changed its name to 「PayPay銀行」on 5th April, 2021, but some ATMs still cannot use the name,「PayPay銀行」. If you come across such a case, please try to transfer money using the name of 「ジャパンネット銀行」.
---
BANK NAME: ジャパンネット銀行 すずめ支店 (ID: 002)
ACCOUNT NO: 6996886
BENEFICIARY:シヤ)ゲイジユツカガクカイニコグラフ
---

For the others

Please pay with credit card.
You will receive an email of payment instruction after submitting the online registration form.


Program

July 9 (Fri.)

9:00-9:10    Opening

9:10-10:10    Keynote1  「Social Robots: a Dream or a today Reality?」 Prof. Nadia Magnenat-Thalmann, MIRALab, University of Geneva, Switzerland

10:30-11:55    [Image / Video]

[F] Tomoki Sueyoshi and Yuki Morimoto
Interactive Dynamic Projection Mapping onto Thin Plants with Bioluminescent Effect Animations

[F] Shuyang Luo, Haoran Xie and Kazunori Miyata
Sketch-based Anime Hairstyle Editing with Generative Inpainting

[S] Ryota Onishi, Hiroaki Sawano and Seiji Hotta
A Motion Comic Creation with Monochromatic Background Extraction from a Comic Image

[S] Zhengyu Huang, Yichen Peng, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata
One-shot Line Extraction from Color Illustrations

[S] Nobuhiko Mukai, Shoya Yagi and Youngha Chang
Japanese Sign Language Recognition based on a Video accompanied by the Finger Images

13:30-13:55    [Motion/Animation]

[F] Yi He, Xiaojie Zheng, Asuka Yagami, Yichen Peng, Shogo Yoshida, Haoran Xie, Hideaki Kanai and Kazunori Miyata
Interactive Dance Support System Using Spatial Augmented Reality

[F] Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie and Kazunori Miyata
Stroke Correspondence by Labeling Closed Areas

[S] Yichen Peng, Zhengyu Huang, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata
Sketch-Based Human Motion Retrieval via Shadow Guidance

14:15-14:45    [Sound]

[S] Masato Toda, Carl Stone and Yoshiko Matsuzaki
Multi-Channel Audio Dispersion Using Programmable Control

[S] Saki Anzai, Soichiro Iida and Junichi Hoshino
Multimodal interactive game interface to increase intimacy with characters

15:05-16:00    [Evaluation]

[F] Ryohei Nakatsu, Naoko Tosa, Satoshi Niiyama and Takashi Kusumi
Evaluation of the Effect of Art Content on Mental State Using a Mirror Display with AR Function

[F] Naoya Kuwamura, Miharu Fuyuno and Riichi Yoshimura
Application of Gamification to Online Survey Forms: Development of Digital Template System “Bingo Survey” and Evaluation

[S] Yike Sun and Takayuki Itoh
Visualization of Relationship between Facial Features and Impression Evaluations

July 10 (Sat.)

9:00-10:00    Keynote2  「JIZAI: Beyond Human Limits」 Prof. Masahiko Inami, Research Center for Advanced Science and Technology, the University of Tokyo

10:20-11:40    [VR/AR]

[F] Sicheng Li, Shougo Yoshida, Keisuke Arihara, Kento Nakashima, Yichen Peng, Haoran Xie, Toshiki Sato and Kazunori Miyata
Skeleton-Based Interactive Fabrication for Large-Scale Newspaper Sculpture

[S] Tokio Ogawa, Kei Kobayashi and Junichi Hoshino
The First-Person VR System Augmenting Folklore Experiences

[S] Masaki Akaike, Yuko Takishita, Li Wenjun and Junichi Hoshino
Marine Biology VR Learning Support System Using Fish Swimming Simulation

[S] Shoko Kimura, Ayaka Fujii, Kenichi Ito, Yoshihiro Tanaka and Kazunori Miyata
A VR Experience of Being Warmly Swaddled Using Otonamaki and Haptics Device

[S] Toshiki Suzuki, Takuro Ochiai and Junichi Hoshino
Scenario-Based Customer Service VR Training System Using Second Language

13:00-13:35    [Culture]

[F] Eiji Sumi
Reimagining Japanese Zen Garden with Wave Simulation

[S] Liangyu Shi, Wei Pei, Jinfeng Li, Kazunori Miyata and Siqun Ma
Inheritance of Chinese Traditional Color Culture Based on Modern human Visual Perception

13:55-15:25    [Poster Session]

Daichi Ariyama, Daichi Ando and Kumiko Kushiyama
The Incidental Music Effector for Picture Books

Genki Uryu and Kenji Funahashi
Virtual living room system based on video call to connect nursing home resident and family moderately

Tiancheng San, Koji Mikami and Yoshihisa Kanematsu
Visual Center Recognition in Game Concept Art Based on Art Principle

Romane Rakotovao, Hirokazu Yasuhara, Yoshihisa Kanematsu and Koji Mikami
Procedural Rhetoric to Challenge Emotional Intelligence and Encourage Empathy and Compassion

Wang Hange, Haruka Kanayama, Yichen Peng, Shogo Yoshida, Haoran Xie, Shogo Okada and Kazunori Miyata
Sketch2Bento: Sketch-based Arrangement Guidance for Lunch Boxes

Haruki Kondo and Kenji Funahashi
AR tooth brushing system to promote oral care habits of children

Hikaru Kobayashi and Mitsunori Matsushita
Designing an Experience Process for Digital Fabrication to Motivate Newcomers

15:30-15:40    Closing

Keynote


July 9 (Fri.)


Keynote: Social Robots: a Dream or a today Reality?

Presenter: Prof. Nadia Magnenat-Thalmann, MIRALab, University of Geneva, Switzerland

Biography: Professor Thalmann is the Director of the interdisciplinary Institute for Media Innovation. She has authored dozens of books, published more than 700 papers on virtual humans/virtual worlds and social robots (jointly with her PhD students), organised major conferences as CGI, CASA, IEEE, and delivered more than 300 keynote addresses, some of them at global events such as the World Economic Forum in Davos.
During her illustrious career, she also established MIRALab at the University of Geneva in Switzerland, a ground-breaking interdisciplinary multimedia research institute. She participated in more than 50 European research projects, helping MIRALab to develop revolutionising interdisciplinary research in computer graphics, computer animation, and virtual worlds and producing impactful work that synergises art, fashion, computer graphics. Her work is regularly displayed at museums, galleries and fashion shows. Herhttps://en.wikipedia.org/wiki/Nadia_Magnenat_Thalmann recent work includes the 3D virtual patient, including a case study on visualizing the articulations of ballerinas while dancing or soccer players.
In NTU, Singapore, recently, she revolutionized social robotics by unveiling the first social robot Nadine that can have mood and emotions and remember people and actions. (See wikipedia: social Nadine robot).
Besides having bachelor's and master's degrees in disciplines such as psychology, biology, chemistry and computer science, Professor Thalmann completed her PhD in quantum physics at the University of Geneva. She has received honorary doctorates from Leibniz University of Hannover and the University of Ottawa in Canada and several prestigious other awards as the Humboldt Research Award in Germany.
She is Editor-in-Chief of The Visual Computer, co-Editor-in-Chief of Computer Animation and Virtual Worlds, and editor of many other scientific journals. She is a life member of the Swiss Academy of Engineering Sciences. See http://en.wikipedia.org/wiki/Nadia_Magnenat_Thalmann


Abstract: Since very early time, people were dreaming of automating human functions. Some examples date out of the antiquity and this dream towards automation went on during all the time, particularly in the middle age with Leonardo da Vinci who developed its mechanical automatons. Very early on time, philosophers were asking what is typically human, particularly what is really intelligence and if animals could think. At the beginning of the 19th Century, we have seen quite a lot of beautiful automatons, that were able to play piano, or write text or sing. In the middle of the fifties, the Turing test proved that a machine can think. Nowadays, with the large use of deep learning algorithms, machines are able to mimic the human intelligence. But is it really the case and what is missing ?
In fact, intelligence is more than logic intelligence. In real life, we use emotional and social intelligence, memory, recall and motivation, multiparty interaction, self-awareness, etc. But the difficulty is how can we model these various aspects of behaviour in a machine and in which context. This presentation will show the state of the art in social robotics, how we model various functionalities. In this presentation, we will show what a social robot can do today, and what is still missing to have a real companion robot. We will show some examples of our social NADINE in a Museum, working in an insurance company and even in an elderly home. We will also discuss how these social robots will live with us in the future and how they need to be empowered to be our truly social companion.



July 10 (Sat.)


Keynote: JIZAI: Beyond Human Limits

Presenter: Prof. Masahiko Inami, Research Center for Advanced Science and Technology, the University of Tokyo

Biography: Dr. Masahiko Inami took up his current position as professor at the University of Tokyo after working at the University of Electro-Communications and Keio University. His interests include “JIZAI body editing technology,” the Augmented Human, and entertainment engineering. He has received several awards, including TIME Magazine’s “Coolest Invention of the Year” award and the Young Scientist Award from the Ministry of Education, Culture, Sports, Science, and Technology (MEXT). He is also the co-representative of the Superhuman Sports Society, a director of the Virtual Reality Society of Japan, and a member of the Science Council of Japan. His latest book is called “Theory of JIZAI Body" (NTS Publishing, Inc).


Abstract: The social revolutions have accompanied innovation of the view of the body. If we regard the information revolution as establishment of a virtual society against the real society, it is necessary to design a new view of body "JIZAI body (Virtual Cyborg)", which can adapt freely to the change of social structure, and establish a new view of the body.
In this talk, we discuss how we understand of basic knowledge about the body editing for construction of JIZAI body (Virtual Cyborg) based on VR, AR and Robotics. Superhuman Sports: Applying Human Augmentation to Physical Exercise. This talk will also present Superhuman Sports, a form of "Human-Computer Integration” to overcome somatic and spatial limitation of humanity by merging technology with the body.

Organization

Honorary Chair :

Masayuki Nakajima, Professor emeritus (Tokyo Institute of Technology, Japan)

Advisory Committee (in alphabetical order by last name):

Issei Fujishiro (Keio University, Japan)
Iwao Haruguchi (Shobi University, Japan)
Takayuki Itoh (Ochanomizu University, Japan)
Akinobu Maejima (OLM Digital, Inc., Japan)
Xiaoyang Mao (University of Yamanashi, Japan)
Kaisei Sakurai (Dwango Co., Ltd., Japan)

Conference Chair :

Nobuhiko Mukai (Tokyo City University, Japan)

Program Chair : 

Yuki Igarashi (Meiji University, Japan)

Publicity Chair :

Kazuya Ueki (Meisei University, Japan)

Publication Chair :

Haoran Xie (Japan Advanced Institute of Science and Technology, Japan )

Finance Chair :

Youngha Chang (Tokyo City University, Japan)

In Cooperation with:

ADADA JAPAN (http://adada.info/jp/)

The member of the society for art and science can submit extended versions of NICOGRAPH International papers to ADADA International Journal.

Contact information:

Office of the society for art and science
Itoh laboratory, Department of Information Sciences, Ochanomizu University
2-1-1 Otsuka, Bunkyo-ku, Tokyo 112-8610 JAPAN
+81-3-5978-5700
e-mail: nicoint2021-org@art-science.org

       

© NICOGRAPH International 2021 - All Rights Reserved