Dear all concerned of NICOGRAPH International 2020,In view of the social situation where we still have to act cautiously against the COVID-19epidemic, the organized committee has decided that NICOGRAPH International 2020 willbe a "Fully Online Conference".
We would like to apologize to all those who were looking forward to visiting TokyoUniversity of Technology, Hachioji Campus on the occasion of NICOGRAPH International2020. We look forward to seeing you online.
20th May, 2020
Tsukasa Kikuchi , Conference Chairman, (Tokyo University of Technology)
2020-05-21: Important Announcements ( Addition ) posted
2020-05-21: Program posted
2020-03-25: Schedule changed
2020-03-23: Registration Site opened
2020-03-22: Important Announcements posted
2020-03-22: Registration Fee posted
2020-02-24: Schedule changed
2020-01-24: Schedule changed
2020-01-22: Format link posted
2020-01-10: Posting site opened
June 5-6, 2020, Tokyo University of Technology, Hachioji Campus, Tokyo, Japan.
The 19th annual international conference "NICOGRAPH International 2020", Organized by the Society for Art and Science will take place during June 5-6, 2020 in Tokyo University of Technology, Hachioji Campus, Tokyo, Japan(https://www.teu.ac.jp/).
NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually.
From 2016, all accepted papers will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/conferences/cps) and submitted to the IEEE Xplore and Computer Society digital libraries.
Abstract Submission: Feb. 9, 2020 ( ← Jan. 26, 2020)
Paper Submission: Feb. 16, 2020 ( ← Feb. 2, 2020)
Author Notification: Mar. 25, 2020 ( ← Mar. 11, 2020)
Poster Submission: Apr. 10, 2020 ( ← Mar. 31, 2020 ← Mar. 15, 2020)
Camera-ready: Apr. 30, 2020 ( ← Apr. 5, 2020)
Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page).
All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and use the following templates for preparing you papers:
Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper.
Virtual Reality/Augmented Reality
The online registration for "NICOGRAPH International 2020" is now open, and we are looking forward to an exciting conference with a lot of highly interesting contributions.
* Member of the Society for Art and Science or ADADA.
At least one of each accepted paper (full/short/poster) has to pay registration fee no later than Apr. 30, 2020.
For Japanese Residence
Please make a bank transfer to the following account
BANK NAME： ジャパンネット銀行 すずめ支店 (ID: 002)
ACCOUNT NO： 6996886
Please note that transfer fee is not included in the above amount.
Please make the transfer at your own expense.
For the others
Please pay with credit card.
You will receive an email of payment instruction after submitting the online registration form.
13:00 - 13:10 Opening
13:10 - 14:10 Keynote Character Making Research to Create Digital Contents Kunio Kondo
14:30 - 15:55 Cultural Computing
[ F ] A Method of Recognizing Flake Surfaces from Noisy Point Cloud for Measuring Stone Tools
Shurentsetseg Erdenebayar, Keita Murakami and Kouichi Konno
[ F ] Image Based 3D Stable Posture Matching in Real Time for Stone Tool Assembly
Togtokhtur Batbold, Amartuvshin Renchin-Ochir and Kouichi Konno
[ S ] Classification of Acanthus Pattern for 3D Architectural Decor Modeling
Naoya Tsuruta, Sawa Hiraiwa, Ryuta Motegi and Kunio Kondo
[ S ] From Spiritual to Virtual: An Interactive Digital Art Creation of Virtual Reality Borobudur
Yusup Sigit Martyastiadi
[ S ] Intellectual Property of Character Design based on Local Content of Ngada District, Indonesia
Ika Yulianti and Yusup Sigit Martyastiadi
16:15 - 17:35 Puzzle and Entertainment
[ F ] Sketch2Domino: Interactive Chain Reaction Design and Guidance
Yichen Peng, Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haoran Xie and Kazunori Miyata
[ S ] A Method for Generating Mazes with Length Constraint using Genetic Programming
Kiotaka Okano and Katsutsugu Matsuyama
[ S ] Learning Rubik's Cube through User Operation History
Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie and Kazunori Miyata
[ S ] An Extended Approach for the Automatic Solution of Tangram Puzzles Using Permutation Heuristics
Fernanda Miyuki Yamada, Hiroki Takahashi, Harlen Costa Batagelo and João Paulo Gois
[ S ] Method for Creating Motion Comic from Printed Comic
Ryota Onishi, Kaito Tanaka, Hiroaki Sawano, Yuri Suzuki and Seiji Hotta
17:55 - 18:10 Poster Fast Forward
13:00 - 14:05 Applied Media
[ F ] Interactive Projection System for Calligraphy Practice
Zhizhou He, Haoran Xie and Kazunori Miyata
[ S ] Multi-level Query Analysis for NLT-based Synthesizer Interface
Lucian Meinicke, Keiko Ochi and Yasunari Obuchi
[ S ] An Examination of a Support Tool for Designing Shadow Box Art
Daisuke Chiba and Katsutsugu Matsuyama
[ S ] Investigation of Method Presented Nonverbal Information Using Tactile Sensations of Real Objects
Yuriho Higuchi and Mitsunori Matsushita
14:25 - 15:25 Processing Technology
[ S ] Visualization of Individual Variation of Multiple Annotators Working on Training Datasets for Machine Learning
Takayuki Itoh and Ayana Murakami
[ S ] A Cloud Experiment for Virtual Reality and Augmented Reality in NCHC Render Farm
Jasmine Wu, Chia-Chen Kuo, Shao-Ting Hsiao, Kuo-Hsiang Chang and Shu-Hsin Liu
[ S ] Viewpoint Selection for Sketch-Based Hairstyle Modeling
Moeko Ishii and Takayuki Itoh
[ S ] Improving GPU Real-Time Wide Terrain Tessellation Using the New Mesh Shader Pipeline
Benjamin Santerre, Masaki Abe and Taichi Watanabe
15:45 - 17:15 Poster Session
Face Stylized Modeling for Virtual Character
Chen Bixuan and Toshihiro Komma
Development of a Score-Based Virtual Instrument for Beginners, That Combines Composition With Performance
Yuji Sasaki, Taku Yamane and Masanori Fukui
Use Gameplay RPA as Programming Materials
Hiroshi Yokoyama, Masanori Fukui, Takahiro Matsumoto, Yoshitatsu Mori and Tomoyuki Takami
Usage of Vocal Emotion Recognition as a Game Mechanism
Thomas Aubart, Keiko Ochi and Yasunari Obuchi
Adjusting the Game Difficulty by Changing AI Behaviors with Reinforcement Learning
Louis Schmidt, Taichi Watanabe and Koji Mikami
KUI Based Puppet
Kouta Kikuchi and Toshitaka Amaoka
Manifold Learning for Hand Drawn Sketches
Zhengyu Huang, Haoran Xie and Kazunori Miyata
An Example-Based Tone Mapping Algorithm for Monochrome Image
Chunzhi Gu and Chao Zhang
Cross-Cultural Design of Facial Expressions for Humanoid Robots
Meina Tawaki, Ichi Kanaya and Keiko Yamamoto
Benchmark on Face Image Retrieval From Learning Attributes
Tomohiro Hibino, Xie Haoran and Kazunori Miyata
Proposal of a Tactile Paper Interface Using a Tablet Device
Shintaro Watanabe and Kumiko Kushiyama
17:20 - 17:30 Closing
Issei Fujishiro (Keio University, Japan)
Xiaoyang Mao (University of Yamanashi, Japan)
Takayuki Itoh (Ochanomizu University, Japan)
Hiroaki Sawano (Aichi Institute of Technology, Japan)
Shinji Mizuno (Aichi Institute of Technology, Japan)
Tsukasa Kikuchi ( Tokyo University of Technology, Japan )
Akinori Ito ( Tokyo University of Technology, Japan )
Taichi Watanabe ( Tokyo University of Technology, Japan )
Kunio Kondo ( Tokyo University of Technology, Japan )
Naoki Oshima ( Takushoku University, Japan )
Katsutsugu Matsuyama ( Iwate University, Japan )
Yuriko Takeshima ( Tokyo University of Technology, Japan )