The 17th annual international conference "NICOGRAPH International 2018", Organized by the Society for Art and Science and Tainan National University of the Arts will take place during 29th-30th June 2018 in the rich culture city of Tainan, Taiwan.
NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually.
The international conference mainly aims at providing good opportunities for young researchers and students to exchange their ideas with young colleagues from all over the world. Through this activity, the organizing committee and supporting members hope to rise the next generation of leaders in the interdisciplinary field combining academy, art and industry.
From 2016, all accepted papers will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will also be invited to submit an extended version to the special issue of Journal of The Society of Art and Science.
Topics and keywords of the conference include but not limited to:
Virtual Reality/Augmented Reality
Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page). All papers will be reviewed by at least three reviewers. Topics and keywords of the conference include but not limited to:
All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and formatted to Conference Publishing Services Manuscript Formatting Guidelines, Please use the following templates for preparing you papers:
Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper.
The online registration for "NICOGRAPH International 2018" is now open, and we are looking forward to an exciting workshop with a lot of highly interesting contributions.
* Please note that the registration cite is developed based on Google Doc, if you have problem with accessing it, please either use VPN or contact us from here.
Please remind that:
- At least one author of each accepted paper (full/short/poster) has to pay registration fee no later than May 1, 2018.
Please make a bank transfer to
BANK NAME： Japan Net Bank Suzume-Branch (ID: 002)
ACCOUNT NO： 6996886
BENEFICIARY：The Society for Art and Science
BANK NAME： ジャパンネット銀行 すずめ支店 (ID: 002)
ACCOUNT NO： 6996886
Please note that transfer fee is not included in the above amount. Please make the transfer at your own expense. Participants from Japan are strongly recommended to take this option.
Please pay with credit card. You will receive an email of payment instruction after submitting the online registration form.
|Computer Graphics in the Age of AI and Data-Driven Computing
|Prof. Hao (Richard) Zhang (Simon Fraser University)
BIO: Hao (Richard) Zhang is a professor in the School of Computing Science at Simon Fraser University (SFU), Canada, where he directs the computer graphics (GrUVi) lab and serves as the inaugural director of the Professional Masters Program in Visual Computing. He obtained his Ph.D. from the University of Toronto, and MMath and BMath degrees from the University of Waterloo. Richard’s research is in computer graphics with special interests in geometric modeling, shape analysis, 3D content creation, machine learning, as well as computational design and fabrication. He has been an editor-in-chief of Computer Graphics Forum and a program chair for SGP 2013, SIGGRAPH Asia 2014 Course, Graphics Interface 2015, among others, and will be a conference chair for the International Geometry Summit in 2019. Richard received a National Science and Engineering Research Council of Canada Discovery Accelerator Award in 2014, best paper awards from SGP 2008 and CAD/Graphics 2017, a Faculty of Applied Sciences (FAS) Research Excellence Award at SFU in 2014, and a National Science Foundation of China (NSFC) Overseas Outstanding Young Researcher Award in 2015. He has been a visiting professor at Stanford University, Shandong University, and Shenzhen University.
Abstract: Computer graphics is traditionally defined as a field which covers all aspects of computer-assisted image synthesis. An introductory class to graphics mainly teaches how to turn an explicit model description including geometric and photometric attributes into one or more images. Under this classical and arguably narrow definition, computer graphics corresponds to a ‘‘forward’’ (synthesis) problem, in contrast to computer vision, which traditionally battles with the inverse (analysis) problem. In this talk, I would offer my view of what the NEW computer graphics is, especially in the current age of machine learning and data-driven computing. I will first remind ourselves several well-known data challenges that are unique to graphics problems. Then, by altering the above classical definition of computer graphics, perhaps only slightly, I show that to do the synthesis right, one has to first ‘‘understand’’ the task and solve various inverse problems. In this sense, graphics and vision are converging, with data and learning playing key roles in both fields. A recurring challenge however is a general lack of “Big 3D Data”, which graphics research is expected to address. I will show you a quick sampler of our recent works on data-driven and learning-based syntheses of 3D shapes and virtual scenes. Finally, I want to explore a new perspective for the synthesis problem to mimic a higher-level human capability than pattern recognition and understanding.
|The what, how, and why questions of artificial intelligence – a computer vision prospective
|Prof. Trista Chen
Bio: Trista is an entrepreneur, tech executive and computer scientist with 20 years of experience. She is currently the Chief Scientist of Machine Learning at Inventec, the top server and consumer-electronics manufacturer in the world. Previously, Trista held leadership positions at several startups and research labs. While leading Cognitive Networks' core algorithms and data science, she lifted the company's customer counts and traffics by more than 10x. Cognitive Networks was acquired by Vizio. Trista founded Fotolugu, a B2B computer vision company that helped companies monetizing images and videos. At Intel, she helped develop OpenCV, the most widely adopted computer vision library in the world. At Nvidia, she architected Nvidia's first video processor. Trista received her Ph.D. from Carnegie Mellon University. Her research interests include machine learning, computer vision, artificial intelligence, multimedia big data, and robotics.
Abstract: Artificial intelligence, dormant for decades, is making a big comeback as the new electricity. AI will and is already transforming all aspects of life, from email spam filter, news feed optimization, to helping medical diagnosis. Modern AI is especially good in the field of computer vision. It can reach or even exceed human-level understanding of the visual world. This talk aims at the three W’s of AI: 1) what is AI in computer vision? 2) how do we apply AI to real-world problems? from problem definition, data preparation, model selection, to solution delivery; 3) why does AI work? How do we unveil the secret of the magic black box? Interpretability of an AI system is crucial for its trustworthiness, ethics in adopting such an AI system, and the future of AI.
|Fun with Visual Simulation
|Prof. Yoshinori Dobashi (Hokkaido University)
BIO: Yoshinori Dobashi is an associate professor at Hokkaido University in the graduate school of information science and technology, Japan since 2000. His research interests center in computer graphics including lighting models. Dobashi received his BE, ME and Ph.D in Engineering in 1992, 1994, and 1997, respectively, from Hiroshima University. He worked at Hiroshima City University from 1997 to 2000 as a research associate. His work has been awarded from eurographics, the society for art and science, etc. He received The Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science and Technology in 2014.
Abstract: Visual simulation is fun. We can create highly realistic images by simulating optical interaction between light and virtual objects. Realistic animation of complex phenomena can be generated by solving their governing equations such as Navier-Stokes equations for fluid phenomena. We can also synthesize realistic sound with the techniques for visual simulation. Visual simulation has opened a new way of digital fabrication as well. In this talk, I will introduce our research results on these topics. The topics include cloud simulation/rendering, aerodynamic sound simulation, real-time rendering, fluid simulation/editing, and goal-based caustics/reflector fabrication.
|Let’s Make It More Attractive - Application of Artificial Intelligence to Multimedia Enrichment-
|Prof. Toshihiko Yamasaki (The University of Tokyo)
BIO: Toshihiko YAMASAKI, Associate Professor Department of Information and Communication Engineering, Graduate School of Information Science and Technology, The University of Tokyo He received the B.S. degree, the M.S. degree, and the Ph.D. degree from The University of Tokyo in 1999, 2001, and 2004, respectively. He is currently an Associate Professor at Department of Information and Communication Engineering, Graduate School of Information Science and Technology, The University of Tokyo. He was a JSPS Fellow for Research Abroad and a visiting scientist at Cornell University from Feb. 2011 to Feb. 2013. His current research interests include multimedia big data analysis, pattern recognition, machine learning, and so on.
Abstract: Our research group is interested in why and how we are attracted to specific persons, content, and services. We have been analyzing such “attractiveness” by using big multimedia data. In this talk, I will briefly introduce some of our representative works that are related to computer graphics such as presentation slide design coaching, makeup recommendation, and so on.
|Shape and objects
|Nobuhiko Mukai, Tokyo City University
|Sound and music
|Yuichi Ito, Chukyo University
|Images and videos
|Mitsunori Matsushita, Kansai University
|Computer vision and recognition
|Hiroki Takahashi, the University of Electro-Communications
|VR Contents and Virtual Objects
|Toshitaka Amaoka, Meisei University
※ (F): Full paper 20 mins, (S): Short paper 15 mins
|Fast Forward Chair:
|Katsutsugu Matsuyama, Iwate University
The presentation time is 20 minutes (15 minutes presentation + 5 minutes Q&A) for a full paper and 15 minutes (10 minutes presentation + 5 minutes Q&A) for a short paper. Please make sure your laptop and presentation software is working and meet your session chair before the session starts.
Accepted posters will be presented at the poster session. You are expected to stand in front of your poster and discuss with other participants who are interested in your poster. We are going to provide a display area of A0 portrait. Please make sure your poster does not exceed this size. Please also note that you need to remove the posters after the poster session.
In the poster fast forward session, you will have 60 seconds to introduce your work. We will put together a PowerPoint slideshow including the slides of all posters. Please make sure the total length is 60 seconds. Please make sure you rehearse to see how long your fast forward talk actually is.
NICOGRAPH International 2018 will take place in Tainan National University of the Arts (TNNUA) in the culture city of southern Taiwan.
The School’s establishment was approved by the Executive Yuan in January, 1989. The preparatory office was established in 1993. The name Tainan National College of the Arts was officially adopted in July, 1996. The name was changed to Tainan National University of the Arts in August, 2004, an important event on the school’s timeline. The school is located next to the beautiful Wushantou Reservoir in Guantian District, Tainan.
The mission of TNNUA is to nurture talents in the highly professional art fields. The School boasts a wide range of academic fields in related areas, comprising the College of Music, College of Visual Arts, College of Sound and Image Arts, College of Letters and Cultural Heritage, and Commission for General Education. It has yielded outstanding results in education since its founding. Under the influence of professional faculty and artistic environment, the School has successfully trained outstanding professional art talents in the field of art creation and research, establishing TNNUA as one of the most outstanding academic institutes which specializing in professional arts.
In recent years TNNUA has invested much effort in exploring the possibilities of combining humanities and arts with technology. It formed cross-sector alliances with local industries from the field of digital technology, and proactively showcases the School’s creative capabilities in different fields of the arts. It assists in cultural rehabilitation and the building of a local humanities consciousness through continuous efforts in work creation and research. Through art exchanges, the school connects to the global community, bringing Taiwan’s art experts onto the international stages and demonstrating Taiwan’s potential in the field of arts. See more at: http://www.tnnua.edu.tw/home.php?Lang=en .
We prepare an Excursion at 30th 15:30 leave from TNNUA.
Route. Tainan National University of the Arts -- Cigu Salt Mountains -- Luermen Tianhou Temple ---- Dinner at Tainan Night Market
1. Lixin Grand Hotel Tainan
Address: No.218, Zhongzheng N. Rd., Yongkang Dist. Tainan
Phone: +886-6-253 8788
Participants who book Lixin Grand Hotel Tainan fill this form and directly send it to the hotel (reservation[at]lixingrandhotel.com)
High Speed Rail to Lixin hotel High Speed Rail Exit2 → Take bus「高鐵台南站－奇美醫院」(HSR Tainan station to Chimei Hospital) to Queenaplaza hotel →walk 10 mins to Lixin hotel High Speed Rail Exit3 → Take Taxi tell him want go Lixin hotel , maybe 30 min NT400-500.
Tainan station to Lixin Tainan station → Bus 5 direction to Queenaplaza hotel → get off from 「竹林里」stop →walk 3 mins to Lixin hotel Tainan station → Bus Orange12 direction to 「麻豆轉運站」Matou station → get off from 「竹林里」stop →walk 3 mins to Lixin hotel
Yongkang station to Lixin hotel Need walk to 「蔦松」bus' stop → Bus Orange12 direction to 「Tainan train station」 → get off from 「竹林里」stop →walk 3 mins to Lixin hotel
National Freeway No.1
(To South direction) National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side (To North direction , from Kaohsiung,Pingtung) National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side
(To North direction, from Kaohsiung,Pingtung) National Freeway No.3 → Guanmiao Interchange to ExpressWay T86 → National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side (To South direction)National Freeway No.8 → National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side
2. Justwin Grand Hotel
Address: No. 56-20, Zhongzheng N. Rd., Yongkang Dist., Tainan City 71072,
Service hotline: +886-6-2426677
Shuttle Bus Service will be provided between the above hotels and the conference venue from 29th-30th June 2018 for delegates. Delegates staying at other hotels will need to arrange their own transportation or could approach one of the designated hotels to take the shuttle.
3. TNNUA guest house
( 1400 NTD per night with No towel, no brush tool, and no breakfast)
For special discount rates(700 NTD per night) and reservation, it will be completed via Prof. R.P.C. Janaka Rajapakse. Please send the following form from you to Prof. R.P.C. Janaka Rajapakse (janakaraja[at]gmail.com).
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