Cyberworlds 2022

September 27(Tue)-29(Thu), 2022

Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.


The 21th International Conference on Cyberworlds (CW2022) will be held in Kanazawa, Japan, 27-29 September 2022.
Conference venue : The Kanazawa Theatre
For more information about Kanazawa, please click
Kanazawa Introduction Video Library :

Important News
The CW2022 organization committee is currently preparing the on-site and online hybrid conference. However, please understand that this may change to an online-only event depending on the future status of the COVID19 infection.
The discount registration fee for online participants will be applied only to the audience. At least one presenter for each paper or poster is required to register as an on-site participant.
Please also note the following restrictions on on-site participation in Japan

  1. 1. The Japanese government is currently strictly limiting entry to Japan with a tourist visa. It is possible that the restrictions may be eased in the future, but we are not optimistic since it is a gradual easing of restrictions. If you need to obtain a visa to enter Japan, the organization committee will send you a set of documents including an invitation letter and itinerary, which you are requested to submit to the Japanese embassy in your country of residence to obtain a visa.

  2. 2. The Kanazawa Theatre, which will serve as the venue for CW2022, takes strict measures to prevent infection. All visitors are required to wear masks, and hand washing and disinfection are mandatory.

in cooperation with :

supported by :


April 22, 2022(Fri) The deadline for paper submission has been extended.
April 22, 2022(Fri) "Keynote Speakers" has been updated.
January 28, 2022(Fri) The URL of Easychair has been added to the "Paper Submission" section.
January 27, 2022(Thu) Call for Papers (CFP) information has been added.
January 15, 2022(Sat) "ACM In-cooperation" and "ACM SIGGRAPH" were added to "in cooperation with".
January 12, 2022(Wed) "The Society for Art and Science" and "Eurographics" were added to "in cooperation with".
December 15, 2021(Wed) Web site is now open!

Call for Papers

SCOPE Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
The focus theme of CW 2022 is Immersive Space Design.
TOPICS CW 2022 will have the following tracks with topics not limited to:

Main Track: Visual and Interactive Computing in Cyberspace

  1. --Visual Computing:
    Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.

  2. --Data Science for Immersive Communication:
    Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.

  3. --Applications of Cyberworlds:
    Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.

  4. --Multimodal Interaction and Human Factors:
    Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.

Special Track: Cognitive Human-Machine Interaction

  1. --Brain-Computer Interfaces (BCI) in Extended Reality (XR):
    BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.

  2. --Human Factors in Cyberspace:
    Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.

Special Track: Cybersecurity

  1. --Cybercrime Prevention:
    Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.

  2. --Biometrics in Cyberspaces:
    Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection

  3. --Internet of Things:
    Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.

  4. --Analysis of Digital traces in Cyberspaces:
    Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.
SUBMISSION CATEGORIES Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.

SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
CONTACT Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Contact: cw2022[at]
Conference web page:


Papers (Full/Short) Submission : April 22, 2022(Fri) -> May 27, 2022(Fri)
Papers (Full/Short) Notification : May 30, 2022(Mon) -> June 27, 2022(Mon)
Poster papers submission : June 10, 2022(Fri) -> July 8, 2022(Fri)
Poster papers notification : June 27, 2022(Mon) -> July 18, 2022(Mon)
Camera-ready submission : July 15, 2022(Fri) -> July 28, 2022(Fri)
Author registration : July 15, 2022(Fri) -> July 28, 2022(Fri)

Paper Submission

Submission link :

Submission categories include full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (2 pages).
Please note the different deadlines for the different submission categories. The papers must be written in good English, carefully proofread, and formatted to A4, NOT LETTERSIZE, , 2-column following instructions in PDF.

The following style files and templates are available for users of LaTeX and Microsoft Word:
  1. - Word DOCX file
  2. - LaTeX
Details for these templates are described here.

Reviewing is DOUBLE-BLIND. This means that the reviewers of the paper won’t get to know the identity of the author(s), and the author(s) won’t get to know the identity of the reviewer.The authors need to ensure that their manuscripts are prepared in a way that DOES NOT GIVE AWAY THEIR IDENTITY to avoid desk rejection. Please follow these guidelines while preparing and submitting your paper:
  1. - Remove any identifying information, including author names, from the paper title as well as all the file names and document properties.
  2. - Cite your own relevant papers in the third person, e.g., replace any phrases like “as we have shown before” with “it has been shown before”.
  3. - Make sure the figures and figure captions do not contain any affiliation revealing your identity.
  4. - Remove all references to funding sources.
  5. - Do not include acknowledgments.

Your paper will be assigned to at least three reviewers for technical evaluation.

Publication Policy
By submitting a paper the authors confirm that their paper represents original previously unpublished work, and that if accepted, at least one of the authors will register for the conference and present the paper/poster.
The papers, which are registered but not presented at the conference, will not be included in the IEEE Xplore Digital Library -- this is the requirement of the publisher.
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library and reference databases of all major referencing indices including EI Compendex, Scopus and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.

Remark that we require at least one on-site non-student registration for each paper. This registration policy is not for each presenter: we require two registrations if a single presenter has talks for two papers.

The accepted poster papers and posters will require a one-minune fast-forward oral presentation by the presenting author(s) who also have to display and present during the poster session a printed poster (A0 size). The poster authors are also encouraged to set up demos of their works.

Paper submissions have to be made at the CW2022 submission web site (Now in preparation).

Keynote Speakers

Prof. Homei Miyashita (Meiji Univ., Japan)

Homei Miyashita is a Professor and Chair at the Department of Frontier Media Science, School of Interdisciplinary Mathematical Sciences, Meiji University.
Born in Firenze, Italy, he received a Ph.D(Knowledge Science) from Japan Advanced Institute of Science and Technology (JAIST) in 2006.
He specializes in Human-Computer Interaction, and his research interests range from 3D printers to drones. In recent years, he has also developed and presented taste media that can record and reproduce taste, which has become a hot topic around the world.


Dr. Akihiko Shirai (GREE VR Studio Laboratory, Director / REALITY, Inc.)

AKIHIKO SHIRAI, Ph.D (Engineering), is a researcher in entertainment virtual reality. worked for Canon and Criterion as a game development consultant to distribute RenderWare, a multi-platform graphics middle-ware for the game industry until 2001. He had returned to academia and received his Ph.D from the Tokyo Institute of Technology in Japan in 2004 with research concerning the “Tangible Playroom”, an entertainment system for young children using haptics, a floor screen and real-time physics engine. He was a R&D researcher at NHK-ES in Japan, focusing on the next generation’s TV production environment before moving to ENSAM Presence & Innovation Laboratory in France in 2004 to 2007 for R&D of a Virtual Reality theme park development project with some significant research projects. Rapid computer vision on GPU "GPUVision", robotic game player "RoboGamer" and "WiiMedia" projects have been accepted by ACM SIGGRAPH and IEEE VR. He worked for National Museum of Emerging Science and Innovation (Miraikan), Tokyo Japan, as a science communicator and exhibition planner for 2008 to 2010.
He worked in Information Media, Kanagawa Institute of Technology (KAIT) as an associate professor from 2010 to 2018. Simultaneous multiplex imagery systems "Scritter", "ExPixel" and "ExField", Manga immersive system "Manga Generator", nursery VR entertainment "Real Baby - Real Family" have been awarded by ministry, academia, and game industry. Visiting Professor at Digital Hollywood University Graduate School since 2018. Since June 2018, He returned to the entertainment industry again as a research director to launch "GREE VR Studio Laboratory" in REALITY, Inc. a family of GREE, Inc., which promotes a new XR metaverse industry. Tackling to research for vTuber (Virtual YouTuber, virtual persona, virtual artist) enhancement and exploring XR live entertainment. Contributing to develop new user experience in XR entertainment and solutions like "VibeShare", a suite of virtual live enchanting technologies to share non-verbal interaction in XR live entertainment. . Vice president of the society for Art and Science. Ambassador and Board of Directors at Laval Virtual. The motto is "Creating people who create".


Other speakers will be announced as soon as they are confirmed.


General Chair:

Kazunori Miyata (Japan Advanced Institute of Science and Technology, Japan)

Program Co-Chair:

Yuriko Takeshima (Tokyo University of Technology, Japan)

Haoran Xie (Japan Advanced Institute of Science and Technology, Japan)

Alexei Sourin (Nanyang Technological University, Singapore)

Finance Chair:

Takayuki Itoh (Ochanomizu University, Japan)

Web Chair:

Tsukasa Kikuchi (Tokyo University of Technology, Japan)

Special Track Chair:

Visual and Interactive Computing
Yuriko Takeshima (Tokyo University of Technology, Japan)

Cognitive Human-Machine Interaction
Olga Sourina (Fraunhofer Singapore)

Cybersecurity and Biometrics
Christophe Rosenberger (Normandy University, France)

Conference Coordinator:

Alexei Sourin (Nanyang Technological University, Singapore)

International Program Committee

Selim Balcisoy, Sabanci University, Turkey
Christophe Charrier, UNICAEN, France
Amal Dev P, Telecom Paris, France
Rae Earnshaw, University of Bradford, UK
Marius Erdt, Fraunhofer Singapore, Singapore
Thaddeus Eze, University of Chester, UK
Issei Fujishiro, Keio University, Japan
Akemi Galvez-Tomida, University of Cantabria, Spain
Masaaki Iiyama, Kyoto University, Japan
Takayuki Itoh, Ochanomizu University, Japan
Xiaogang Jin, State Key Lab of CAD\&CG, Zhejiang University, China
Nigel John, University of Chester, UK
Kouichi Konno, Iwate University, Japan
Michel Krämer, Fraunhofer IGD, Germany
Arjan Kuijper, TU Darmstadt, Germany
Xiaoyang Mao, University of Yamanashi, Japan
Kazunori Miyata, Japan Advanced Institute of Science and Technology, Japan
Shinya Miyazaki, Chukyo University, Japan
Jeffrey Morris, Texas A&M University, USA
Ming-Yong Pang, Dep. of Educational Tech., Nanjing Normal Univ., China
Simant Prakoonwit, Bournemouth University, UK
Julia Rayz, Purdue University, USA
Michio Shiraishi, Toho University, Japan
Alexei Sourin, Nanyang Technological University, Singapore
Hiroki Takahashi, The University of Electro-Communications, Japan
Daniel Thalmann, Ecole Polytechnique Fédérale de Lausanne, Switzerland
Masahiro Toyoura, University of Yamanashi, Japan
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Adam Westerski, Universidad Politécnica de Madrid, Spain
Zhongke Wu, BNU, China
Norimasa Yoshida, Nihon University, Japan
Qingshu Yuan, Hangzhou Normal University, China
Jiri Zara, Czech Technical University in Prague, Czech Republic
Jiang Yu Zheng, Indiana University Purdue University Indianapolis, USA

Andres Iglesias Prieto, Universidad de Cantabria, Spain
Khng Kiat Hui, National Institute of Education, Singapore
Henry Johan, Fraunhofer Singapore, Singapore
Anastasia Kovaleva, P.K. Anokhin Research Institute of Normal Physiology, Russia
Zirui Lan, Fraunhofer Singapore, Singapore
Fan Li, The Hong Kong Polytechnic University
Yisi Liu, Singapore Polytechnic, Singapore
Zhigeng Pan, Hangzhou Normal University, China
Reinhold Scherer, University of Essex, UK
Olga Sourina, Fraunhofer Singapore, NTU, Singapore
Haoqi Sun, Harvard University, USA
Hassan Ugail, University of Bradford, UK
Ivan Volosyak, Rhine-Waal University of Applied Sciences, Germany
Matthias Woelfel, Karlsruhe University of Applied Sciences, Germany
Jianhua Zhang, Oslo Metropolitan University, Norway
Jianmin Zheng, Nanyang Technological University, Singapore

Najwa Ben-Amara, Ecole Nationale d'Ingénieurs de Sousse, Tunisia
Francesco Buccafurri, UNIRC, Italy
Christophe Charrier, Normandie Université, France
Rafal Doroz, University of Silesia, Poland
Marina Gavrilova, University of Calgary, Canada
Igor Kotenko, SPIIRAS, Russia
Abir Mhenni, University of Sousse-Tunisia, Tunisia
Kumar Murty, University of Toronto, Canada
Amine Nait-Ali, Université Paris-Est Créteil (UPEC), France
Christophe Rosenberger, ENSICAEN, France
Andrew Teoh, Yonsei University, South Korea
Krzysztof Wrobel, University of Silesia / Institute of Computer Science, Poland