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Welcome to NICOGRAPH International 2012

 

Program


July 1
Board Meeting and Welcome Dinner
July 2
NICOGRAPH International 2012 (1st day)
9:00 - 9:20
Registration
9:20 - 9:50
Opening Remark
9:50 - 10:50
Keynote Speech (1)
11:05 - 12:45
12:45 - 14:15
Lunch
14:15 - 15:15
15:15 - 16:50
July 3
NICOGRAPH International 2012 (2nd day)
9:00 - 9:10
Registration
9:10 - 10:10
Keynote Speech (2)
10:25 - 12:00
12:00 - 12:15
Closing Remarks
July 4
Post Conference Meeting

 

 

 
   
Tomoyuki Nishita

Department of Complexity Science and Engineering,
Graduate School of Frontier Sciences,
The University of Tokyo
   

 

Biography

Tomoyuki Nishita is a professor in the Department of Complexity Science and Engineering
(also in the Department of Information Science) at the University of Tokyo, Japan since
1998. He received his BE, ME and Ph.D in Engineering in 1971, 1973, and 1985,
respectively, from Hiroshima University. He taught at Fukuyama University from 1979 to
1998 He was an associate researcher in the Engineering Computer Graphics Laboratory at
Brigham Young University from 1988 to 1989. His research interests center in CG
including lighting/shading models (radiosity), natural phenomena, real-time rendering,
geometric modeling, and non-photorealistic rendering. He is one of the pioneers of
radiosity method. He has written 15 SIGGRAPH papers and 18 EUROGRAPHICS papers.
Dr. Nishita received Research Award on Computer Graphics from Information Processing
Society of Japan in 1987, and also received Steaven A. Coons award from ACM
SIGGRAPH in 2005. He was a president of The Institute of Image Electronics Engineers of
Japan in 2009-2010.

 

"Particle-based Simulation for Computer Graphics "

In recent years, point primitives have received growing attention in computer graphics.
As point primitives, particles and metaballs are often used. The particle system refers
to a computer graphics technique to simulate certain fuzzy phenomena. Point-based
modeling/rendering has its roots in particle systems. Metaball technique is used for
definition of implicit surfaces or density distribution. The SPH (Smoothed-particle
hydrodynamics) method is also used for simulating fluid flows. They can add realism to
a scene. These techniques are useful for representation of object geometry, and
simulation/rendering of dynamics and optical effects of natural phenomena.

My talk includes the following topics: 1) Geometric modeling represented by metaballs or
points such as point-sampled surfaces. 2) Efficient rendering of metaballs using Bezier
clipping method and GPU. 3) Realistic rendering of natural scenes consisting small particles
such as clouds, water, smoke, atmospheric scattering, snow (avalanche), solar prominence,
ice melting, and fire. And Realistic shading due to radiosity for point-sampled geometry.
4) Dynamic simulation of fluids and material such as water flow(or water droplets on windshield),
sands (or dune), dust, hair, strings, cloths, object destruction, Magnetorheological fluid,
and oil painting.

 
         

Hokky Situngkir

   

                 

Biography

"Hokky Situngkir is interested in diverse spectrum of research work,
including artificial societies and social simulations, memetics and
cultural studies, dynamical system analysis, neural network and
statistical modeling of econophysics and financial analysis. He was one of
the founders of Bandung Fe Institute and the chairperson of Dept.
Computational Sociology at the institute until now. Most of his works are
reflecting the computational model in broad theoretical as well as
practical fields. His research projects on econophysics are presented as a
senior research fellow at the Surya Research International Inc., an
science-based consulting company in Indonesia with some previous
consultancy projects in Jakarta Stock Exchange. One of his current
concerns is about the approach of complexity sciences to Indonesian
traditional culture and ethnography. He was one of the founders of
Indonesian Archipelago Cultural Initiatives (IACI) that has maintained the
Indonesian Traditional Heritages Open Digital Library
(www.budaya-indonesia.org). His works in the subject of complexity of
Indonesian traditional culture have been widely implemented as the mapping
of Indonesian batik, traditional songs, traditional architecture, and the
"Physics of Batik", a popular fractal geometry-based computational
platforms for Indonesian batik. He has published hundreds of research
papers in those areas, including some of the in the refereed international
journals and conference papers, such as Journal of Social Complexity,
Physica A, Journal of Literary Complexity Studies. For his works, he has
been awarded the Ahmad Bakrie Award 2011 for the category of Outstanding
Young Scientist. He is currently also an Ashoka Fellow for his activities
empowering community through the works of scientific research."

 

"Computational Batik: the deconstruction and re-generation of Indonesian
Batik" (PDF)

The presentation discusses some aspects of Iterated Function System while
referring to some interesting point of view into Indonesian traditional
batik. The deconstruction is delivered in our recognition of the Collage
Theorem to find the affine transform of the iterated function system that
attracts the iteration of drawing the dots into the complex motif of ? or
at least, having high similarity to ? batik patterns. We employ and
revisit the well-known Chaos Game to reconstruct after having some basic
motifs is deconstructed. The reconstruction of the complex pattern opens a
quest of creativity broadening the computationally generated batik
exploiting its self-similarity properties. A challenge to meet the modern
computational generative art with the traditional batik designs is
expected to yield synergistic interesting results aesthetically. The paper
concludes with two arrows of our further endeavors in this field, be it
enriching our understanding of how human cognition has created such
beautiful patterns and designs traditionally since ancient civilizations
in our anthropological perspective, while in the other hand providing us
tool to the empowerment of batik as generative aesthetics by employment of
computation.

       

 

Session 1 (Visual Simulation)
Chair: Osama Halabi

+ Simple Fire-like Animation Using Noise-based Dynamic Texture
   Janyl Tynystanova and Norishige Chiba

+ Visual Simulation of Lotus Leave Effect
   Dulip Dayan Epasinghe, Minghui Hong and R.P.C. Janaka Rajapakse

+ The Visual Simulation of Collapse of Trees by External Elements
   Abdul Hadi, Kouki Itou and Tsukasa Kikuchi

+ An Application of Noise-based Wind Field Generation for Animating Fire
   Oyundolgor Khorloo and Norishige Chiba

* Visual Simulation of Bubbles in Carbonated Water
   Yoshihiro Kanamori, Takeshi Nishikawa, Yonghao Yue and Tomoyuki Nishita

* Visual Simulation of Whirlwind Using a Grid and Particles
   Satoshi Nakajima and Issei Fujishiro

*: full papers (20 min.)
+: short papers (15 min.)

 

Session 2 (Entairtainment and Broadcasting)
Chair: Shinya Miyazaki


+ The entertainment display providing healing and enjoyment for people in the public space
   Tetsyta Saito, Sachi Urano, Daiki Satoi and Junichi Hoshino

+ PARAOKE alpha: a new application development of multiplex-hidden display technique for music entertainment system
  Wataru Fujimura, Yukua Koide, Takuya Sakai, Songer Robert, Takayuki Kosaka and Akihiko Shirai

+ Information Dynamics in FIFA Women's World Cup Germany 2011 Final
   Hiroyuki Iida, Takeo Nakagawa, Shogo Sone, Apimuk Muangkasem, Taichi Ishitobi and Toshihisa Okaneya

+ SanjigenJiten : Game System for Acquiring New Languages Visually
  
Robert Howland, Emily Olmstead, Sachi Urano and Junichi Hoshino

+ International Standard of Automatic and Intelligent News Broadcasting System
  
Masaki Hayashi, Masayuki Nakajima and Steven Bachelder

* GAYAIT: An Interactive Media System using a large number of Video Clips and its applications
  
Shinji Mizuno, Ryosuke Hirano and Yukihiko Tsutsumi

*: full papers (20 min.)
+: short papers (15 min.)

 

Session 3 (3D Modeling and Rendering)
Chair: Shinji Mizuno


+ Feature Extraction for Illustrating 3D Stone Tools from Unorganized Point Clouds
   Enkhbayar Altantsetseg, Yuta Muraki, Katsutsugu Matsuyama, Fumito Chiba and Kouichi Konno

* Generating Layout of Nonperiodic Aggregates
  Kaisei Sakurai and Kazunori Miyata

* Proposal of digital sculpting with history management of strokes
  
Ryota Takeuchi, Taichi Watanbe, Koji Mikami and Kunio Kondo

* Progressive Photon Beams with Adaptive Free Path Sampling
  
Kentaro Suzuki, Yonghao Yue and Tomoyuki Nishita

* Forensic CG Video Generation with Augmented Reality Technology
  
Atsushi Sugiura, Masahiro Toyoura and Xiaoyang Mao

*: full papers (20 min.)
+: short papers (15 min.)

 

Session 4 (Industrial and Social Application)
Chair: Issei Fujishiro

+ A Flow Representation for EFD/CFD Integrated Visualization
   Kaori Hattanda, Takayuki Itoh, Shigeya Watanabe, Shigeru Kuchi-Ishi and Kanako Yasue

+ A Study on Visualizing the Comfort of the Shoes
   Satoshi Kondo and Katsuhiro Kitajima

+ A Fast Pocket Extraction and Evaluation for Protein Surfaces
   Ayaka Kaneko, Yukari Nakamura and Takayuki Itoh

+ 3D Virtual Eyeglass Frames Modeling from Multiple Camera Image Data Based on the GFFD Deformation Method
   Noriaki Tamura, Somsangouane Singthiemphone and Katsuhiro Kitajima

+ Navigation Aid for Blind People Using Depth Information and Augmented Reality Technology
   Osama Halabi, Mariam Al-Ansari, Yasmin Halwani, Fatma Al-Mesaifri and Roqaya Al-Shaabi

+ Development of an Shadowgraph System for Activating Public Spaces

  
Tetsyta Saito, Sachi Urano, Daiki Satoi and Junichi Hoshino


*: full papers (20 min.)
+: short papers (15 min.)

 

Session 5 (Vision and Imaging)
Chair: Xiaoyang Mao


+ Gait Feature Analysis for Personal De-identification
   Genki Momose and Hiroki Takahashi

+ Evolutionary Face Tracking by Intensity Distribution Model
   Junya Sato and Takuya Akashi

+ Jump Movement Analysis on Mentally-retarded Students for Supporting Physical Exercise
   Nagatoshi Hayabusa and Hiroki Takahashi

+ Find a meaning within character silhouette: Stylized character design support method using silhouette
   Rianti Hidayat, Kunio Kondo, Koji Mikami, Akinori Ito and Kengo Watanabe

+ Gaze Tracking for Mobile Devices Operation
  
Naoya Takeuchi and Hiroki Takahashi

* Efficient Stereo Matching Approach for Stereoscopic Video and Its Evaluation
  Junichi Nishikata and Eiji Sugisaki


*: full papers (20 min.)
+: short papers (15 min.)

 

Session 6 (Contents Creation and Evaluation)
Chair: Akihiko Shirai


+ Cast list generating system based on structured screenplay
   Kai Lenz, Akinori Ito, Koji Mikami and Kunio Kondo

+ A new visualization method to display Makuranosoushi
   Moe Kumasaka, Yudai Moriya, Toshiaki Okumura, Kuniaki Yajima and Hitoshi Watanabe

+ The Use of Special Effects in Indonesian Movies
   Ina Riyanto

+ The Efficientcy of Photography in Designing Posters / Relation of the Photo and Writing
   Nilgun Salur

+ Simple Character Walk Cycle Based on Mask & Vertex Animation Technique
   Michael Sega Gumelar

* Quantitative Assessment of Composition in Art
  
Sachi Urano and Junichi Hoshino

*: full papers (20 min.)
+: short papers (15 min.)

 

Interactive Posters


- A Coaster type Sensing Device for Supporting Comfortable Safe Limits of Alcohol Consumption
   Masanori Ueda, Masahiko Kubara, Makoto Ito, Mamoru Endo, Masashi Yamada and Shinya Miyazaki

- Visual Simulation of breaking waves by Lagrangian and Euler's method
   Zhuge Shenping, Kouki Itou and Tsukasa Kikuchi

- Visual Simulation of Dust Particles Ascending in Water
   Kenta Tanaka,
Kouki Itou and Tsukasa Kikuchi

- Automatic Generation of Building Instructions for Block Toys
   Sumiaki Ono, Andre Alexis, Nakajima Masayuki and Youngha Chang

- Expression of Sound which Amplifies Visual Depth Perception in Two-Dimensional Expression
   Katsuya Asahi,Tomoya Itou, Kouki Itou and Tsukasa Kikuchi

- Digital Textbooks of S3D Japanese Animation Making
   Ayumi Miyai, Kenji Ozawa and Masayuki Nakajima

- Recognition of fingernail
   Yu Fukunaka and Hisashi Sato

- B.O.M.B. -Beat Of Magic Box- Interactive Session Device Using Wireless Communication System
   Yoshihito Nakanishi and Chuichi Arakawa

- A New Method of 3D Facial Expression Generation Based upon Point Clouds
   Xue Mei, Tokai Shogo and Hase Hiroyuki

- Development of An Automatic Shooting System for Figure Skating Based on Coordinative Control of Multi-cameras
   Hiroaki Yamaguchi, Tsuyoshi Taki and Junichi Hasegawa

- The shop character system for public advertising and shopping
   Hiroshi Mori, Tetsuya Saito and Jun'Ichi Hoshino

- A Study on Group Behavior Analysis Using A Novel Graph
   Yuya Kuwayama, Tsuyoshi Taki and Junichi Hasegawa

- The elements media-art is required in art project in the local areas
  
Yushi Tajima and Katsuhiko Ogawa

- Teaching Adobe Illustrator Program Preparing for Deaf Students
  
Lale Demir Oransay

 

 

 

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