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【協賛】IEEE VR 2019 論文投稿のご案内 (2018/8/12)

芸術科学会も協賛しているIEEE VR 2019の論文投稿募集の案内です.
IEEE VRは,1993年の初回以来,バーチャルリアリティ専門の学術会議としては最も大きく,最も権威のあるトップカンファレンスとして開催されております.
2019年はIEEE Computer Societyと日本バーチャルリアリティ学会の共催で3月23日から3月27日まで大阪国際会議場にて開催されます.
これまでアジアでの開催は2001年の横浜,2011年のシンガポールの2回のみであり,日本での開催は18年ぶりとなります.
バーチャルリアリティへの期待の高まりから,昨年2017年(米国・ロサンゼルス)が約600名,今年2018年(ドイツ・ロイトリンゲン)が約700名と,この数年で会議規模が大きくなっており,来年はさらに参加者が増えることが期待されます.
論文投稿は2つのカテゴリに分かれており,9月に投稿締切のあるJournal Track(採択論文は論文誌IEEE TVCGに収録)と11月に投稿締切のある Conference Track(採択論文は会議予稿集に収録)がございます.
基調講演では,西田眞也氏(NTTコミュニケーション科学基礎研究所),落合陽一氏(筑波大学/ピクシーダストテクノロジーズ),小山順一朗氏・田宮幸春氏(バンダイナムコエンターテインメント)など,豪華講演者を予定しております.
芸術科学会の協賛イベントであり,世界最大のVR専門学術会議でもある本国際会議に,ぜひ皆様からの積極的な投稿をお願いいたします.

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IEEE VR 2019: the 26th IEEE Conference on Virtual Reality and 3D User Interfaces

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March 23-27, 2019, Osaka, Japan
http://ieeevr.org/2019/

SUBMISSION DEADLINES HIGHLIGHTS:

As described below, IEEE VR 2019 features two categories of submissions:
(i) VR Journal Papers, and (ii) VR Conference Papers. Highlights of the submission deadlines for each category are as follows:
September 3, 2018: VR Journal Papers abstracts due (REQUIRED)
September 10, 2018: VR Journal Papers submissions due
November 15, 2018: VR Journal Papers notification of results of first review cycle
November 12, 2018: VR Conference Papers abstracts due
November 29, 2018: VR Conference Papers submissions due


Further details about the submission deadlines can be found in the Call for VR Journal Papers and Call for VR Conference Papers.

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments.

As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. As such, there will not be a separate 3DUI event. Instead IEEE VR will encompass all of the great work in the areas of VR, AR, MR, and 3DUIs in parallel sessions. The conference is expected to feature a very full program of research paper presentations and posters, as well as panels, workshops, tutorials, and keynotes.

Furthermore, the submission categories have changed. IEEE VR 2019 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Both categories have their own program committees, submission processes, and review processes. The Program Committee will not convert VR Journal Papers directly to VR Conference Papers.

Further details about the two submission categories:

VR Journal Papers (to be published in the TVCG journal): Submissions to this category should be 8?10 pages in length, NOT including references, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. All accepted VR Journal Papers submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). All accepted VR Journal Papers submissions will also include an oral presentation at IEEE VR.

VR Conference Papers (to be published in conference proceedings):Submissions to this category should be 4?8 pages in length, NOT including references, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Journal Papers. VR Conference Papers are not expected to cover all aspects of a typical journal article, such as a broad and complete discussion and description of related work, the design and implementation processes, or an evaluation. Instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Conference Papers will be after the notification for VR Journal Papers submissions. All accepted VR Conference Papers will appear in the archival proceedings of the IEEE Virtual Reality 2019 Conference, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the IEEE Virtual Reality 2019 brand name, and all accepted VR Conference Papers submissions will also include an oral presentation at IEEE VR.

NOTE: Authors should carefully consider which category is appropriate for their submission. There will be no programmatic path from VR Journal Papers to VR Conference Papers. In other words, the VR Journal Papers reviewers will NOT be allowed to convert a VR Journal Papers submission to a VR Conference Papers submission. Any resubmission of a VR Journal Papers submission to VR Conference Papers is a decision that will have to be made by the authors.

The Call for VR Journal Papers and VR Conference Papers can be found here:

IEEE VR 2019 Call for VR Journal Papers
http://ieeevr.org/2019/contribute/journalpapers.html

IEEE VR 2019 Call for VR Conference Papers
http://ieeevr.org/2019/contribute/conferencepapers.html

Call for Posters, Panels, Tutorials, and Workshops will be issued separately.

Journal Papers Chairs:

Bruce Thomas, University of South Australia, AUS
Greg Welch, University of Central Florida, USA
Torsten Kuhlen, RWTH Aachen University, GER
Kyle Johnsen, University of Georgia

Conference Papers Chairs:

Rob Teather, Carleton School of Information Technology, CA
Joseph Gabbard, Virginia Tech
Daniel Keefe, University of Minnesota
Ferran Argelaguet, INRIA Rennes
Anne-Helene Ovivier, INRIA Rennes
Yuta Itoh,Tokyo Institute of Technology