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NICOGRAPH International 2018

June 29-30, 2018, Tainan, Taiwan


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Welcome to NICOGRAPH International 2018

The 17th annual international conference "NICOGRAPH International 2018", Organized by the Society for Art and Science and Tainan National University of the Arts will take place during 29th-30th June 2018 in the rich culture city of Tainan, Taiwan.

NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually.

The international conference mainly aims at providing good opportunities for young researchers and students to exchange their ideas with young colleagues from all over the world. Through this activity, the organizing committee and supporting members hope to rise the next generation of leaders in the interdisciplinary field combining academy, art and industry.

From 2016, all accepted papers will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will also be invited to submit an extended version to the special issue of Journal of The Society of Art and Science.

Topics and keywords of the conference include but not limited to: 

Computer Graphics 
Computer Vision 
Image/Video Processing 
Visualization 
Non-Photorealistic Rendering 
Animation 
Multimedia 
Virtual Reality/Augmented Reality 
Digital Art 
E-Heritage 
Video Game 
Content Design 
Affective Computing 

Important Date

  • Abstract Submission (Required): February 9th, 2018
  • Paper Submission: February 16th , 2018
  • Author Notification: March 20th, 2018
  • Poster Submission: April 2nd , 2018
  • Camera-ready: April 15th, 2018
  • Submission

    Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page). All papers will be reviewed by at least three reviewers. Topics and keywords of the conference include but not limited to:

  • Computer Graphics
  • Compute Vision
  • Image/Video Processing
  • Visualization
  • Non-Photorealistic Rendering
  • Animation
  • Multimedia
  • Virtual Reality/Augmented Reality
  • Digital Art
  • E-Heritage
  • Video Game
  • Content Design
  • Affective Computing

  • Submission Site (Click this link to start a new submission)

    All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and formatted to Conference Publishing Services Manuscript Formatting Guidelines, Please use the following templates for preparing you papers:

    Word Template (ZIP) or LaTex Package (ZIP)
    (8.5" x 11", US Letter).

    Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper.

    Registration & Payment

    The online registration for "NICOGRAPH International 2018" is now open, and we are looking forward to an exciting workshop with a lot of highly interesting contributions.

    Registration Site (Click this link to start a new registration)

    * Please note that the registration cite is developed based on Google Doc, if you have problem with accessing it, please either use VPN or contact us from here.


    Registration Fee

    Early Registration:
    On or before May 1

    Late Registration:
    After 1

    Regular
    (Member* with banquet)

    32,000
    Japanese yen
    37,000
    Japanese yen

    Regular
    (Non-Member with banquet)

    38,000
    Japanese yen
    43,000
    Japanese yen

    Student
    (Member* with banquet)

    12,000
    Japanese yen
    17,000
    Japanese yen

    Student
    (Non-Member with banquet)

    18,000
    Japanese yen
    23,000
    Japanese yen
    *Member of the Society for Art and Science

    Please remind that:
    - At least one author of each accepted paper (full/short/poster) has to pay registration fee no later than May 1, 2018.


    Payment Information

    Early/Late registrant: Option 1

    Please make a bank transfer to 

    BANK NAME: Japan Net Bank Suzume-Branch (ID: 002) 
    ACCOUNT NO: 6996886 
    BENEFICIARY:The Society for Art and Science 

    BANK NAME: ジャパンネット銀行 すずめ支店 (ID: 002) 
    ACCOUNT NO: 6996886 
    BENEFICIARY:シヤ)ゲイジユツカガクカイニコグラフ 

    Please note that transfer fee is not included in the above amount. Please make the transfer at your own expense. Participants from Japan are strongly recommended to take this option.

    Early/Late registrant: Option 2

    Please pay with credit card.  You will receive an email of payment instruction after submitting the online registration form.

    Program at a Glance



    09:00 - 09:30

    09:30 - 09:40

    09:40 - 10:40

    10:40 - 11:00

    11:00 - 11:50

    11:50 - 12:10

    12:10 - 13:30

    13:30 - 14:30

    14:30 - 16:00

    16:10 - 17:20

    17:20 - 18:20

    18:20

     

     

    Day 1
    June 29th

    Registration

    Opening

    Keynote 1 : Prof.Zhang

    Coffee Break

    Session A: Shape and Objects

    Poster Fast Forward

    Lunch

    Keynote 2 : Prof.Huang

    Poster Core Time

    Session B : Sound and Music

    Go to Banquet Place

    Banquet @ Lixin Grand Hotel Tainan

    Day 1
    June 29th

     

     

     

    VR Battle Competition @ CGW (11:00 - 17:20)


     

     

     

     

     

     



    09:00 - 09:30

    09:30 - 10:30

    10:30 - 11:20

    11:20 - 11:30

    11:30 - 12:20

    12:20 - 13:30

    13:30 - 14:30

    14:30 - 15:30

    15:30 - 15:40

    Day 2
    June 30th

    Registration

    Keynote 3 Prof. Dobashi

    Session C : Images and Videos

    Break

    Session D : Computer Vision and Recognition

    Lunch

    Keynote 4 : Prof. Yamasaki

    Session E : VR Contents and Virtual Objects

    Closing  

    Keynote 1: Computer Graphics in the Age of AI and Data-Driven Computing
    Presenter: Prof. Hao (Richard) Zhang (Simon Fraser University)
    Chair:
      Read more

      BIO: Hao (Richard) Zhang is a professor in the School of Computing Science at Simon Fraser University (SFU), Canada, where he directs the computer graphics (GrUVi) lab and serves as the inaugural director of the Professional Masters Program in Visual Computing. He obtained his Ph.D. from the University of Toronto, and MMath and BMath degrees from the University of Waterloo. Richard’s research is in computer graphics with special interests in geometric modeling, shape analysis, 3D content creation, machine learning, as well as computational design and fabrication. He has been an editor-in-chief of Computer Graphics Forum and a program chair for SGP 2013, SIGGRAPH Asia 2014 Course, Graphics Interface 2015, among others, and will be a conference chair for the International Geometry Summit in 2019. Richard received a National Science and Engineering Research Council of Canada Discovery Accelerator Award in 2014, best paper awards from SGP 2008 and CAD/Graphics 2017, a Faculty of Applied Sciences (FAS) Research Excellence Award at SFU in 2014, and a National Science Foundation of China (NSFC) Overseas Outstanding Young Researcher Award in 2015. He has been a visiting professor at Stanford University, Shandong University, and Shenzhen University.

      Abstract: Computer graphics is traditionally defined as a field which covers all aspects of computer-assisted image synthesis. An introductory class to graphics mainly teaches how to turn an explicit model description including geometric and photometric attributes into one or more images. Under this classical and arguably narrow definition, computer graphics corresponds to a ‘‘forward’’ (synthesis) problem, in contrast to computer vision, which traditionally battles with the inverse (analysis) problem. In this talk, I would offer my view of what the NEW computer graphics is, especially in the current age of machine learning and data-driven computing. I will first remind ourselves several well-known data challenges that are unique to graphics problems. Then, by altering the above classical definition of computer graphics, perhaps only slightly, I show that to do the synthesis right, one has to first ‘‘understand’’ the task and solve various inverse problems. In this sense, graphics and vision are converging, with data and learning playing key roles in both fields. A recurring challenge however is a general lack of “Big 3D Data”, which graphics research is expected to address. I will show you a quick sampler of our recent works on data-driven and learning-based syntheses of 3D shapes and virtual scenes. Finally, I want to explore a new perspective for the synthesis problem to mimic a higher-level human capability than pattern recognition and understanding.

     

    Keynote 2: The what, how, and why questions of artificial intelligence – a computer vision prospective
    Presenter: Prof. Trista Chen
    Chair:
      Read more

      Bio: Trista is an entrepreneur, tech executive and computer scientist with 20 years of experience. She is currently the Chief Scientist of Machine Learning at Inventec, the top server and consumer-electronics manufacturer in the world. Previously, Trista held leadership positions at several startups and research labs. While leading Cognitive Networks' core algorithms and data science, she lifted the company's customer counts and traffics by more than 10x. Cognitive Networks was acquired by Vizio. Trista founded Fotolugu, a B2B computer vision company that helped companies monetizing images and videos. At Intel, she helped develop OpenCV, the most widely adopted computer vision library in the world. At Nvidia, she architected Nvidia's first video processor. Trista received her Ph.D. from Carnegie Mellon University. Her research interests include machine learning, computer vision, artificial intelligence, multimedia big data, and robotics.

      Abstract: Artificial intelligence, dormant for decades, is making a big comeback as the new electricity. AI will and is already transforming all aspects of life, from email spam filter, news feed optimization, to helping medical diagnosis. Modern AI is especially good in the field of computer vision. It can reach or even exceed human-level understanding of the visual world. This talk aims at the three W’s of AI: 1) what is AI in computer vision? 2) how do we apply AI to real-world problems? from problem definition, data preparation, model selection, to solution delivery; 3) why does AI work? How do we unveil the secret of the magic black box? Interpretability of an AI system is crucial for its trustworthiness, ethics in adopting such an AI system, and the future of AI.

     

    Keynote 3: Fun with Visual Simulation
    Presenter: Prof. Yoshinori Dobashi (Hokkaido University)
    Chair:
      Read more

      BIO: Yoshinori Dobashi is an associate professor at Hokkaido University in the graduate school of information science and technology, Japan since 2000. His research interests center in computer graphics including lighting models. Dobashi received his BE, ME and Ph.D in Engineering in 1992, 1994, and 1997, respectively, from Hiroshima University. He worked at Hiroshima City University from 1997 to 2000 as a research associate. His work has been awarded from eurographics, the society for art and science, etc. He received The Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science and Technology in 2014.

      Abstract: Visual simulation is fun. We can create highly realistic images by simulating optical interaction between light and virtual objects. Realistic animation of complex phenomena can be generated by solving their governing equations such as Navier-Stokes equations for fluid phenomena. We can also synthesize realistic sound with the techniques for visual simulation. Visual simulation has opened a new way of digital fabrication as well. In this talk, I will introduce our research results on these topics. The topics include cloud simulation/rendering, aerodynamic sound simulation, real-time rendering, fluid simulation/editing, and goal-based caustics/reflector fabrication.

     

    Keynote 4: Let’s Make It More Attractive - Application of Artificial Intelligence to Multimedia Enrichment-
    Presenter: Prof. Toshihiko Yamasaki (The University of Tokyo)
    Chair:
      Read more

      BIO: Toshihiko YAMASAKI, Associate Professor Department of Information and Communication Engineering, Graduate School of Information Science and Technology, The University of Tokyo He received the B.S. degree, the M.S. degree, and the Ph.D. degree from The University of Tokyo in 1999, 2001, and 2004, respectively. He is currently an Associate Professor at Department of Information and Communication Engineering, Graduate School of Information Science and Technology, The University of Tokyo. He was a JSPS Fellow for Research Abroad and a visiting scientist at Cornell University from Feb. 2011 to Feb. 2013. His current research interests include multimedia big data analysis, pattern recognition, machine learning, and so on.

      Abstract: Our research group is interested in why and how we are attracted to specific persons, content, and services. We have been analyzing such “attractiveness” by using big multimedia data. In this talk, I will briefly introduce some of our representative works that are related to computer graphics such as presentation slide design coaching, makeup recommendation, and so on.

     


    Session A: Shape and objects
    Chair: Nobuhiko Mukai, Tokyo City University

    • (F) Interactive Edge-Aware Segmentation of Character Illustrations for Articulated 2D Animations
      Takumi Yajima, Yoshihiro Kanamori, Yuki Endo and Jun Mitani

    • (S) A Method of Searching Lithic Cores by Average Linkage Clustering
      Tianfang Lin, Xi Yang and Kouichi Konno

    • (S) A Study of Finding Target Objects for Visualizing Stone Tool Assembly
      Togtokhtur Batbold, Xi Yang and Kouichi Konno

     

    Session B: Sound and music
    Chair: Yuichi Ito, Chukyo University

    • (F) Interactive soundscape system utilising the automobile
      Yoshiyuki Akai and Hisanori Uda

    • (S) Automatic Music Component Selection Based on Impression of Input Movies
      Yurina Shimizu, Saya Kanno, Takayuki Itoh, Shigeki Sagayama and Masahiro Takatsuka

    • (F) Development of Analytical Method on Musical Effect Sound in Japanimation Works
      Haruki Kakesu, Akinori Ito and Ken'Ichiro Ito

    • (S) A Case Study on Sound Design Analysis of Romantic Audio Drama for Female Applied the Theory of Cinema Audio
      China Miyazono, Akinori Ito and Ken'Ichiro Ito

     

    Session C: Images and videos
    Chair: Mitsunori Matsushita, Kansai University

    • (F) Interactive Texture Chooser using Interactive Evolutionary Computation and Similarity Search
      Ken Ishibashi

    • (S) A semi-automatic technique for selection of well-balanced photo sets
      Hiroka Shioya, Naoko Morishita, Takayuki Itoh and Mariko Hagita

    • (S) Graph-Based User Interface for Digest Video Creation Focusing on Specific Persons
      Saki Yamashita and Takayuki Itoh

     

    Session D: Computer vision and recognition
    Chair: Hiroki Takahashi, the University of Electro-Communications

    • (F) Pet Face Detection
      Nobuhiko Mukai, Yulong Zhang and Youngha Chang

    • (S) A Privacy-aware Exergame Platform for Multi-Domain Cognitive Training
      Zhejun Liu, Deng Ke, Reika Sato, Tomoyuki Takami and Liang Zhao

     

    Session E: VR Contents and Virtual Objects
    Chair: Toshitaka Amaoka, Meisei University

    • (S) VR Ikebana Training Simulation for Promoting the Art
      Ayano Miyazaki, Hiroko Ota, Masashi Yamada and Kumiko Iwazaki

    • (S) Information Visualization for Virtual Martial Arts Training
      Yuki Kamaya, Takatoshi Naka, Masashi Yamada and Shinya Miyazaki

    • (S) Magical Projector : Virtual Object Sharing Method among Multiple Users in a Mixed Reality Space
      Shumpei Akahoshi and Mitsunori Matsushita

    • (S) Development of Communication Tools for Informed Consent Using VR Technology -Case study of prostate cancer patients-
      Reika Sato, Zhejun Liu, Kenji Yoshida and Kenta Takayasu

     

    ※ (F): Full paper 20 mins, (S): Short paper 15 mins

     

    Poster Session
    Fast Forward Chair: Katsutsugu Matsuyama, Iwate University

    • (P-03) Detection of Characters and their Boundary from Images of Modern Japanese Official Documents using Fully CNN-based Filter
      Kei Watanabe, Shinji Takahashi, Yuhei Takagi, Masashi Yamada, Yoshito Mekada, Junichi Hasegawa, Takatoshi Naka and Shinya Miyazaki

    • (P-04) Development of Handwritten Japanese Character Dataset for Auto-Transcription of Modern Japanese Official Documents
      Shinji Takahashi, Kei Watanabe, Rika Itoh, Masashi Yamada, Junichi Hasegawa, Takatoshi Naka, Shinya Miyazaki, Kyoko Higashiyama and Yukio Hiyama

    • (P-05) Smile with Angry Birds: Two Smile-Interface Implementations
      Changeun Yang, Yuxuan Jiang, Pujana Paliyawan, Tomohiro Harada and Ruck Thawonmas

    • (P-06) Validation of Deep Features Using the 1-NN Algorithm for Image Similarity Computation
      Lilang Xiong, Zhenao Wei, Wenwen Ouyang, Tomohiro Harada, Ruck Thawonmas, Keiko Suzuki and Masaaki Kidachi

    • (P-07) Annotation Assistance using Japanese Sign Language Words Recognition
      Natsuki Takayama and Hiroki Takahashi

    • (P-08) Determining the Appropriate Number of Observers in Eye-Tracking Based Video Saliency Computation
      Chuancai Li, Jiayi Xu, Jianjun Li and Xiaoyang Mao

    • (P-09) Development of educational contents for electronic circuit learning - Simple model assembly kit -
      Ryuji Kurokawa, Takatoshi Naka, Mamoru Endo, Masashi Yamada and Shinya Miyazaki

    • (P-10) Control of Enemies’ Behaviors According to the Player’s Field of View in VR Games
      Koji Mikami and Tatsuya Suganuma

    • (P-11) A possibility of navigating users by GVS
      Keita Ogura and Kazutaka Maruyama

    • (P-12) Lanterns Lighitng up by Sound: Visualization of the Sound Space by Colors
      Ren Sato and Toshitaka Amaoka

    • (P-13) Animated KUI
      Kouta Kikuchi and Toshitaka Amaoka

    • (P-14) Preliminary study to quantify the shape change of the pole in pole vaulting - detection of the pole from video -
      Kotaro Inagaki and Tsuyoshi Taki

    • (P-15) Physical Simulation of Baton Rolling on Circular Cylinders
      Toshiki Nishino and Akihiro Matsuura

    • (P-16) Slide Control Device Oriented to Virtual Physics Based Mixed Reality
      Hideo Tagashira and Akihiro Matsuura

    • (P-17) The Development of a Virtual Doll Companion for Haptic Interaction
      Jen-Tun Lee, R. P. C. Janaka Rajapakse, Yi-Ping Hung and Yoshimasa Tokuyama

    • (P-18) Composition and Playback for Minimal Music using Surround Acoustics
      Akinori Kajita, Yuichi Ito and Carl Stone

    • (P-19) Modeling of Olympic Medals Based on Point Cloud Data Registration between two sides of the same medal
      Mami Iwata and Tsuyoshi Taki

    Presentation

    Oral Presentation

    The presentation time is 20 minutes (15 minutes presentation + 5 minutes Q&A) for a full paper and 15 minutes (10 minutes presentation + 5 minutes Q&A) for a short paper. Please make sure your laptop and presentation software is working and meet your session chair before the session starts.

    Poster Presentation

    Poster Session: 90 miniutes (14:30-16:00)

    Accepted posters will be presented at the poster session. You are expected to stand in front of your poster and discuss with other participants who are interested in your poster. We are going to provide a display area of A0 portrait. Please make sure your poster does not exceed this size. Please also note that you need to remove the posters after the poster session.

    Poster Fast Forward Session (11:50-12:10)

    In the poster fast forward session, you will have 60 seconds to introduce your work. We will put together a PowerPoint slideshow including the slides of all posters. Please make sure the total length is 60 seconds. Please make sure you rehearse to see how long your fast forward talk actually is.

    Organization

    Honorary Chair

  • Gene Eu Jan (Tainan National University of the Arts, Taiwan)
  • Steering Committee

  • Issei Fujishiro (Keio University, Japan)
  • Xiaoyang Mao (University of Yamanashi, Japan)
  • Koji Mikami (Tokyo University of Technology, Japan)
  • Takayuki Itoh (Ochanomizu University, Japan)
  • Tsukasa Kikuchi (Tokyo University of Technology, Japan)
  • Kiyoshi Kiyokawa (NAIST, Japan)
  • Conference Chairs

  • R.P.C. Janaka Rajapakse (Tainan National University of the Arts, Taiwan)
  • Yi-Ping Hung (Tainan National University of the Arts, Taiwan)
  • Kaisei Sakurai (Dwango co. ltd., Japan)
  • Program Chairs

  • Robin Bing-Yu Chen (National Taiwan University, Taiwan)
  • Katsutsugu Matsuyama (Iwate University, Japan)
  • Publicity Chair

  • Akiko Sato (The University of Tokyo, Japan)
  • Youngha Chang (Tokyo City University, Japan)
  • International Program Committee

    • Takuya Akashi (Iwate University, Japan)
    • Enkhbayar Altantsetseg (National University of Mongolia, Mongolia)
    • Yosuke Bando (Toshiba, Japan)
    • Hsiang-Ting Chen (University of Technology Sydney, Australia)
    • Lieu-Hen Chen (National Chi-Nan University, Taiwan)
    • Yi-Lin Chen (University of California at Davis, USA)
    • Pei-Ying Chiang (National Taipei University of Technology, Taiwan)
    • Issei Fujishiro (Keio University, Japan)
    • Osama Halabi (Qatar University, Qatar)
    • Masaki Hayashi (Uppsala University, Sweden)
    • Min-Chun Hu (National Cheng Kung University, Taiwan)
    • Shaojun Hu (Northwest A&F University, China)
    • Yuki Igarashi (Meiji University, Japan)
    • Andreas Iglesias (University of Cantabria, Spain)
    • Masataka Imura (Kwansei Gakuin University, Japan)
    • Yoshihiro Kanamori (University of Tsukuba, Japan)
    • Kiyoshi Kiyokawa (Nara Institute of Science and Technology, Japan)
    • Kouichi Konno (Iwate University, Japan)
    • Hiroyuki Kubo (Nara Institute of Science and Technology, Japan)
    • Yu-Chi Lai (National Taiwan University of Science and Technology, Taiwan)
    • Chao-Hung Lin (National Cheng Kung University, Taiwan)
    • Shih-Syun Lin (National Taiwan Ocean University, Taiwan)
    • Wen-Chieh Lin (National Chiao Tung University, Taiwan)
    • Xiaoyang Mao (University of Yamanashi, Japan)
    • Kazunori Miyata (Japan Advanced Institute of Science and Technology, Japan)
    • Shinya Miyazaki (Chukyo University, Japan)
    • Shigeo Morishima (Waseda University, Japan)
    • Tomohiko Mukai (Tokai University, Japan)
    • Makoto Okabe (Shizuoka University, Japan)
    • Witawat Rungjiratananon (Pixar Animation Studios, USA)
    • Peeraya Sripian (King Mongkut's University of Technology Thonburi, Thailand)
    • Tsutomu Terada (Kobe University, Japan)
    • Reiji Tsuruno (Kyushu University, Japan)
    • Taichi Watanabe (Tokyo University of Technology, Japan)
    • Hsiang-Yun Wu (TU Wien, Austria)
    • Chih-Yuan Yao (National Taiwan University of Science and Technology, Taiwan)
    • I-Cheng Yeh (Yuan Ze University, Taiwan)
    • Hongbin Zha (Peking University, China)

    Venue

    NICOGRAPH International 2018 will take place in Tainan National University of the Arts (TNNUA) in the culture city of southern Taiwan.

    The School’s establishment was approved by the Executive Yuan in January, 1989. The preparatory office was established in 1993. The name Tainan National College of the Arts was officially adopted in July, 1996. The name was changed to Tainan National University of the Arts in August, 2004, an important event on the school’s timeline. The school is located next to the beautiful Wushantou Reservoir in Guantian District, Tainan.

    The mission of TNNUA is to nurture talents in the highly professional art fields. The School boasts a wide range of academic fields in related areas, comprising the College of Music, College of Visual Arts, College of Sound and Image Arts, College of Letters and Cultural Heritage, and Commission for General Education. It has yielded outstanding results in education since its founding. Under the influence of professional faculty and artistic environment, the School has successfully trained outstanding professional art talents in the field of art creation and research, establishing TNNUA as one of the most outstanding academic institutes which specializing in professional arts.

    In recent years TNNUA has invested much effort in exploring the possibilities of combining humanities and arts with technology. It formed cross-sector alliances with local industries from the field of digital technology, and proactively showcases the School’s creative capabilities in different fields of the arts. It assists in cultural rehabilitation and the building of a local humanities consciousness through continuous efforts in work creation and research. Through art exchanges, the school connects to the global community, bringing Taiwan’s art experts onto the international stages and demonstrating Taiwan’s potential in the field of arts. See more at: http://www.tnnua.edu.tw/home.php?Lang=en .

    map
    img/30846743_10156298210039634_1132684169_o.jpg

    We prepare an Excursion at 30th 15:30 leave from TNNUA.
    Route. Tainan National University of the Arts -- Cigu Salt Mountains -- Luermen Tianhou Temple ---- Dinner at Tainan Night Market

    Excursion

    Accommodation information and access

    Accommodation information

    1. Lixin Grand Hotel Tainan
    http://www.lixingrandhotel.com
    Address: No.218, Zhongzheng N. Rd., Yongkang Dist. Tainan
    Phone: +886-6-253 8788
    reservation form
    Participants who book Lixin Grand Hotel Tainan fill this form and directly send it to the hotel (reservation[at]lixingrandhotel.com)
    img/30846743_10156298210039634_1132684169_o.jpg

    Map

    High Speed Rail to Lixin hotel High Speed Rail Exit2 → Take bus「高鐵台南站-奇美醫院」(HSR Tainan station to Chimei Hospital) to Queenaplaza hotel →walk 10 mins to Lixin hotel High Speed Rail Exit3 → Take Taxi tell him want go Lixin hotel , maybe 30 min NT400-500.

    Tainan station to Lixin Tainan station → Bus 5 direction to Queenaplaza hotel → get off from 「竹林里」stop →walk 3 mins to Lixin hotel Tainan station → Bus Orange12 direction to 「麻豆轉運站」Matou station → get off from 「竹林里」stop →walk 3 mins to Lixin hotel

    Yongkang station to Lixin hotel Need walk to 「蔦松」bus' stop → Bus Orange12 direction to 「Tainan train station」 → get off from 「竹林里」stop →walk 3 mins to Lixin hotel

    Drive by yourself

    National Freeway No.1

    (To South direction) National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side (To North direction , from Kaohsiung,Pingtung) National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side

    (To North direction, from Kaohsiung,Pingtung) National Freeway No.3 → Guanmiao Interchange to ExpressWay T86 → National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side (To South direction)National Freeway No.8 → National Freeway No.1 →Yongkang Interchange to the direction of Tainan City, about 2-3 minutes to see the hotel on the left hand side

    2. Justwin Grand Hotel
    http://www.justwin-hotel.com.tw/en/about_us.php
    Address: No. 56-20, Zhongzheng N. Rd., Yongkang Dist., Tainan City 71072,
    Service hotline: +886-6-2426677
    img/30846743_10156298210039634_1132684169_o.jpg

    Shuttle Bus Service will be provided between the above hotels and the conference venue from 29th-30th June 2018 for delegates. Delegates staying at other hotels will need to arrange their own transportation or could approach one of the designated hotels to take the shuttle.

    Bus schedule

    Map for who are getting to shuttle bus from the Tainan train station

    https://goo.gl/w3Q9AV

    3. TNNUA guest house
    ( 1400 NTD per night with No towel, no brush tool, and no breakfast)
    For special discount rates(700 NTD per night) and reservation, it will be completed via Prof. R.P.C. Janaka Rajapakse. Please send the following form from you to Prof. R.P.C. Janaka Rajapakse (janakaraja[at]gmail.com).
    See more this material.

    Name
    Country/region
    Organization
    Address
    Phone Number
    Email Address
    Dates of stay/Comments
    img/30846743_10156298210039634_1132684169_o.jpg img/30846743_10156298210039634_1132684169_o.jpg

    Access

    Transportation from airports

    Contact

    Please visit here .

    Sponsors & Supporters

    Organized by

    img/SAS.jpg

    The Society for Art and Science